Lua has long been hailed as a very flexible language that allows programmers to create features they need from it even if those features do not exist by default. One such notable feature is an object-oriented paradigm that can be implemented in Lua using metatable manipulations. By request of friends, this post will give some basic insight into how this is done. Continue reading Lua: Metatable OOP
So I’ve recently taken to using the Ruby programming language for writing utility scripts, not for any practical purpose, but because the language looks interesting and I want to try it out. I feel like this utility script might be useful to someone else, so I decided to publish it. It’s a script that extracts embedded and sidecar ACDSee metadata from images – keywords in this case – and stores it in an easy-to-use hash. Continue reading Ruby: Extracting ACDSee Metadata
[:en]This tutorial will walk you through creating a simple CS2D script that creates explosions at the player’s cursor when they left-click. The script is not very useful in itself, but it will demonstrate how to query clients for data. Continue reading CS2D Lua: Mouse Pointer Explosions
So according to the results of the poll on UnrealSoftware, 6 out of 10 people wanted to see a save system. In this post I’m going to describe a quite sophisticated universal system for saving data in an external file.
Continue reading Useful CS2D Lua Functions: Part III
Recently, I’ve been asked twice about how to check if there’s something obstructing the path from (x1;y1) to (x2;y2). Here I’ll provide two implementations equally useful – to check if there’s something obstructing the way for a player (wall or obstale) and to check if there’s something obstructing the way for a bullet (wall).
Continue reading Useful CS2D Lua Functions: Part II
So, this post will begin a series of posts that provide some useful CS2D Lua functions and explain how to use them. The functions provided are some very popular ones, people constantly ask for them, so this series of posts will allow them to refer to ready code chunks without annoying people on the forums.
A very popular request both in personal messaging and on the forums is, “How do I find the position of an object if it continues to go where it’s facing for X pixels?” Paraphrased, of course, but that’s what people ask, one way or another.
Continue reading Useful CS2D Lua Functions: Part I