Useful CS2D Lua Functions: Part II

Recently, I’ve been asked twice about how to check if there’s something obstructing the path from (x1;y1) to (x2;y2). Here I’ll provide two implementations equally useful – to check if there’s something obstructing the way for a player (wall or obstale) and to check if there’s something obstructing the way for a bullet (wall).
Continue reading Useful CS2D Lua Functions: Part II

Useful CS2D Lua Functions: Part I

So, this post will begin a series of posts that provide some useful CS2D Lua functions and explain how to use them. The functions provided are some very popular ones, people constantly ask for them, so this series of posts will allow them to refer to ready code chunks without annoying people on the forums.

A very popular request both in personal messaging and on the forums is, “How do I find the position of an object if it continues to go where it’s facing for X pixels?” Paraphrased, of course, but that’s what people ask, one way or another.
Continue reading Useful CS2D Lua Functions: Part I

Custom Weapons

So I had this nice idea a while ago about making a custom weapons script, but at the time I lacked the skill and the knowledge. Now I took on that project again, and it turned out to be pretty nice actually. Right now I’m working on visual effects and the ammunition system – it’s going to be displayed with real number sprites from CS2D. Quite cool, quite cool indeed. The progress so far can be seen here.

CS2D 0.1.2.0 Released

[:en]Hallelujah! On this rare day, the new version of our beloved Counter-Strike 2D has been released, bringing shiny new features (in all senses of that word)! In a little while, I’ll be uploading a video preview of the new version and its most notable changes. Stay tuned![:ru]Hallelujah! On this rare day, the new version of our beloved Counter-Strike 2D has been released, bringing shiny new features (in all senses of that word)!  In a little while, I’ll be uploading a video preview of the new version and its most notable innovations. Stay tuned![:de]Hallelujah! On this rare day, the new version of our beloved Counter-Strike 2D has been released, bringing shiny new features (in all senses of that word)!  In a little while, I’ll be uploading a video preview of the new version and its most notable innovations. Stay tuned![:]

Freelancer 2D in development

Developing just the TF2 mod is pretty boring, so I decided to make a couple of new ones. First one in the series – Freelancer 2D.

There is such a great game called Freelancer, developed by Digital Anvil and published by Microsoft. So I thought – why not make it in 2 dimensions? Well, I started to work on it. Fully editable trading, factions, bases are already done. Missions and other stuff are coming soon. Just have patience – the mod will be awesome, I guarantee you!